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What Causes Palbox Interaction Crashes?
When a player presses F on a Palbox or Base Terminal, the server initiates a security check: it queries the base's parent guild and reads the guild leader's permission record (admin_player_uid).
If the guild creator's character was deleted, failed to migrate, or had their GUID remapped incorrectly during a server move, the guild becomes headless. Because the referenced admin UID no longer exists in Players/, Unreal Engine 5 attempts to read invalid memory addresses, resulting in a fatal server daemon crash.
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Step 1: Check If Your Save Has a Headless Guild
Instead of manually decrypting 50MB of binary JSON data, test your world folder on CheckMySave:
- It performs local Oodle WebAssembly decompression of
Level.sav.
- It cross-references every registered guild against existing player files.
- If a headless guild is detected, it displays the exact missing admin GUID.
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Step 2: Inspect Viewing Cages
Viewing Cages are another frequent cause of Palbox crashes on multiplayer servers:
⚠️ Pocketpair Official Advisory:
Viewing Cages are designed for singleplayer and are not officially supported on dedicated servers. In multiplayer, storing dozens of high-detail Pals in a Viewing Cage overloads base tick routines and will crash the server whenever someone opens the Palbox nearby.
Fix: Before migrating a save from co-op, disassemble all Viewing Cages and put the Pals into your regular Palbox inventory.
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Step 3: How to Resolve Headless Guilds
Option A: In-Game Prevention (Recommended)
If you still have access to the original co-op world before transferring:
- Have the co-op host log into the local game.
- Open the Guild menu (Esc -> Guild).
- Transfer guild leadership to a guest player whose Steam ID will not change.
- Have the host leave the guild before copying files to the dedicated server.
Option B: Re-Registering Guild UIDs via Save Tools
If the save is already on the dedicated server, you can use palworld-save-tools to convert Level.sav to JSON, search for the orphaned guild block, and replace admin_player_uid with an active player's 32-character GUID.